Ruff Productions - SeaDogs

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Logo created by Christopher Diecidue

SeaDogs is a third-person 3D puzzle platform adventure surrounding the exploits of two pirates-turned-hero, Salty and Rusty. The two embark on a perilous journey to retrieve the Fenris Relic, stolen by the heinous Malum, the Trickster God. Join them and use their tag-team skills to solve puzzles, fight Malum’s minions, and trek through elemental islands to steal back the relic and restore peace and balance to the world.


Although this project started in the 2019 Fall semester, I joined Ruff Productions as an architectural 3-D modeler in the 2020 Spring semester. I was tasked to make and UV the larger assets that are seen throughout the game. I had models in all levels despite joining the team at a later date. I was called to make assets last minute and I was able to create, UV and hand in at a timely manner.

I was able to take concept art and ideas and bring them to life which my team allowed me to have as much creative freedom without deviating from the concept art too much. I created modular pieces such as bridges and pillars for bigger areas of the game.

Even though I joined the process of the game later than everyone else, I still had a big impact on the final result of the game which is more than what I could ask for. Being apart of this team was an absolute pleasure and we are even planning on continuing expanding the project so it is polished for a release at a later time.


Texture work by Alisa Kislych and Yuriy Shtanko


All assets I created for SeaDogs were modeled and UV’d by me.

Modeled utilizing Autodesk Maya


Marketing video created by John Ganzen and Luis Leyva

Game made in Unity